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Reaver Glitterstim
Dromedaworks inc
161
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Posted - 2012.06.27 02:02:00 -
[1] - Quote
I think it would be better to lower the base cargohold on freighters and add low slots, so that the resulting max cargohold size is the same as before, as is the max HP, but if you are willing to give up some room, you can take more damage.
Cargo scanners are great pirate tools to decide who's worth ganking. It's up to the hauler to not carry enough to be worth ganking in whatever they're flying. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Reaver Glitterstim
Dromedaworks inc
161
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Posted - 2012.06.27 02:05:00 -
[2] - Quote
Doddy wrote:Freighter logistics is already pretty game breaking for trade and industry, why remove the only real control? Care to explain just how it's game breaking? You can't even raise a freighter's resistances. It'll take damage faster than anything else, even a shuttle. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Reaver Glitterstim
Dromedaworks inc
161
|
Posted - 2012.06.27 02:16:00 -
[3] - Quote
Delen Ormand wrote:Reaver Glitterstim wrote:I think it would be better to lower the base cargohold on freighters and add low slots, so that the resulting max cargohold size is the same as before, as is the max HP, but if you are willing to give up some room, you can take more damage. You already have the option to trade expanded cargoholds for armor. Unless there's a problem caused by having all current slots filled with expanders or all with armor, I don't see why adding more lows is necessary? Freighters don't have low slots. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Reaver Glitterstim
Dromedaworks inc
162
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Posted - 2012.06.28 21:01:00 -
[4] - Quote
InternetSpaceship wrote:reamau wrote:
I have no problem with "hi-sec isn't safe", but I'd like kill rights for a month on every pilot that looted my wreck as well.
You know, that actually does seem reasonable, aside from the looter part. Some day old rookie is just as likely to loot your wreck, and they'd have no idea why you were attacking them. It would make ganking more dangerous with longer lasting consequences. I'd even go so far as to agree that serial gankers should be attackable without provocation or CONCORD recourse in highsec systems.
The day old Rookie DOES get a warning message that looting the wreck makes them attackable. It doesn't say for how long.
Also, I think perhaps the more habitually someone reduces their security status and raises it again, the harder it should be to raise it back. For one thing, why do rats in nullsec give bounties and sec status? There's no CONCORD out there, right? Then again, removing all that would have a pretty dramatic effect on the game.
Maybe CONCORD standing should be separate from sec status, and losing sec status would make you lose a little bit of CONCORD standing. Then if you get your CONCORD standing too low, raising your sec status won't matter until you run enough missions for CONCORD. At least it would make an additional chore for serial gankers. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Reaver Glitterstim
Dromedaworks inc
162
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Posted - 2012.06.28 21:57:00 -
[5] - Quote
I don't think that's a reasonable solution at all. For one thing, the gankers have no "free ride" that carebears don't have. If you want to haul stuff around, you should have your head screwed on properly. You should be checking your fittings and judging your cargo value vs. your ship's hit points and the sec status you'll be flying into, as well as the amount of other pilots who will be flying around in the area you're going. Are there likely to be gankers on the way? Can you take another path to get there? Is it worth it?
Those are all things that should go into the hauler's trip assessment. Trust me, that job is MUCH easier than all of the things the gankers have to assess. They choose to do all that hard work because there is no shortage of people who make ganking profitable. But you may notice that when your freighter carrying several billion ISK worth gets ganked in Uedama, all the other 15+ freighters going through the gate at the same time pretty much ignore it. It's not because they're all AFK, sure some of them are but I know a lot of freighter pilots are not, because I'll talk to them sometimes. And they really just don't care that YOU got YOUR freighter blown up because they know THEY aren't worth ganking, because THEY did their research. It's that simple. Live and learn.
[edit] After getting ganked a few times, I figured maybe I should become a ganker. But after trying to do that, I learned it was far easier to just learn to not get ganked. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
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